Post-Jam Patch is finally here.
The Calamity » Devlog
After winning Most Commercially Viable and being nominated for 5 other categories, I have decided to jump back into the project and fix some of the most annoying design flaws and bugs in the game that plagued us during the judging period.
They are, briefly:
- Re-balanced all enemies
- Traps now deal damage to enemies
- Narrator doesn't talk as much anymore in-game
- Lowered music volume during introduction cutscene
- fixed tutorial level according to feedback
- both magics now regenerate, but the inactive one regenerates 3 times faster.
- band-aid fixed the water falling through floor problem
- removed misleading aura glow on a certain book you can't interact with
- health pickup now consistent
- Fixed an animation bug on spawn
- ... And other minor changes.
We are all still feeling pretty burned out after the nasty crunch of this development cycle, but I hope you do enjoy this little patch.
Files
The Calamity (Post-Jam Patch) 401 MB
Mar 21, 2021
Get The Calamity
The Calamity
The bittersweet tale of Calor and Frigus.
Status | Released |
Authors | IODINE, Capt_SpaceCat, MrSpeedy, GeoArt |
Genre | Action, Platformer |
Tags | 2D, 3D, Game Jam, Magic, melee, souls-lite, Unity |
Languages | English |
Accessibility | Interactive tutorial |
Comments
Log in with itch.io to leave a comment.
looking forward to test this new patch out. I dont see it on the log, but I would've loved that the general music while playing would be louder or have a mixer to control it.
The patch isn't much, there's no new content or anything. I just felt like fixing up the most annoying design decisions and bugs. I'm quite happy now to move onto the next few things; I have my closure :)
Thanks for playing!
sure! Your team made an awesome jewel. Looking forward for the next project! How we say it in my country "mucho exito"