Update 1.1 is here.


Displacement v1.1 CHANGELOG:

- Overhauled portal mechanics. Transition between portals now smoother, portal gates rotate to face the player when cast, portals can be entered from either side.

- Overhauled interactables. Door levers now more reliable to select, pickupables now smoothly move back to center of display when pushed around by geometry when carried, pickupables can now be carried cleanly through portals without any need to drop, pickupables are selected by training crosshair over them rather than just proximity checking. Removed ability to throw objects, as it is no longer necessary.

- Added adaptive music. Music track now develops as the game progresses.

- Overhauled visuals. Game now has baked lighting, better post processing and fog effects.

- Performance gains. Performance much better than before. (avg. 200fps on 1050ti) (Portals no longer render geometry when not visible, tuned render distances, occlusion culling tweaks...)

- Improved ending. Game now has a playable ending and cutscene which takes place outside of the initial area.

- Music and Sound. New ending area has custom music and soundscapes.

This was a really big update for us, but we felt the game deserved it. We hope you enjoy!

Files

Displacement_V1.1.zip 220 MB
May 02, 2020

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